So if you have been hiding in a cave for the last year or so, you will probably have no information what so ever about Halo 4. No one quite knows what the story in Halo 4 will be exactly but what we do know is the games structure, in terms of modes, game types and gameplay. Here is a small breakdown for you Halo 4 n00bz to give you a heads up…
Four years after the end of the Covenant War, Cortana and the Master Chief find themselves on Requiem, home to a power far greater than anything humanity has ever faced before.
In campaign mode, you’ll play as the Master Chief, fighting through enemies, both new and familiar, to uncover secrets one hundred thousand years old. Stranded on a distant world with an AI as your only ally, it’s up to you to make it out alive.
This revolutionary battle simulation system is where Spartans go to hone their skills in combat. Through holographic technology and vast pneumatic riser fields, the War Games facility is transformed into a hyper-realistic battlefield, simulating both real and hypothetical combat arenas. Moderated by the War Games AI, Spartans engage in a variety of classic and new game types.
Sartan Ops represents a watershed moment of immersive, story-driven cooperative gameplay delivered in addictive, bite-sized episodic pieces. Spartan Ops episodes run the course of a season, providing epic game-play experiences driven by the powerful stories of the Spartans aboard Infinity, as they encounter the hostile alien world of Requiem. Spartan Ops will extend the Halo 4 experience long after the campaign is over.
The standard Slayer experience of past Halo titles, now with a variety of new features that span across the entire War Games experience.
New features include a scoring system which separates both individual and team performance and a dynamic ordnance drop system, among several other exciting things yet to be revealed.
A new twist on the traditional Slayer experience that now allows Spartans to earn points during the course of a match which can eventually be leveraged to call in ordnance from overhead. Ordnance drops within Infinity Slayer consist of three selectable but randomly generated weapons or power-ups, which can alter the Spartans’ speed, shielding, or ability to issue damage.
The Spartan in first place is the “king.” As the king racks up kills, his or her bounty increases, thereby increasing the points other Spartans gain from killing the king. All other Spartans’ heads-up displays and motion sensors give away the king’s location at all times during the match, intensely focusing combat wherever the point leader happens to be.
During the course of War Games simulations and Spartan Ops, drop pods can deploy ordnance into the field.
Once on the ground, these pods are marked on the heads-up displays of all nearby personnel who can then acquire the weapons or power-ups for use against enemies. In some simulated matches within War Games, Spartans can earn and manually call in their own ordnance drops.
Through both War Games and Spartan Ops, players can rank up their Spartan, unlocking items such as armour kits, components, and skins for use within their custom loadouts.
While ranking up, Spartans also earn points that can be used to purchase items to improve their combat performance and abilities in the field.
As Spartans advance in rank, they earn a wide selection of armour sets and individual pieces, which can be mixed and matched to reflect personal tastes. In addition, Spartans can skin their armour to have a more impactful field presence and identity.
The rarest armour sets and components can only be received upon completion of specific in-game Commendations, Challenges, or other Waypoint goals.